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AcidicGlamour
08-14-2009, 05:00 AM
I was given the link to play here and then asked to leave some feedback. I have to say, it's a very cute game, I enjoy bouncing around with all of the bunnies. The quests are easy enough, graphics are great, easy to navigate my island, smooth movement, in general it's a great game, love it. However...

I'm not sure if this is more of an adult game or if it's directed more towards children. If it is more for children, some of the text/quests and graphics on the pirate's underwear are a little too mature. Thongs, ''nibbling on carrots''.. ect.

I have an issue with the inventory that follows you around. It would be nice to drop items off in your inventory instead of having to drag our bunny in circles to see what you have. I also don't like that it get's so long that you start dropping things behind you.

I would like to also see that you can pick up and move things. Using bombs is.. ok. But I waste resources on buying them and then sometimes the circle that indicates what's going to be blown up is to large and takes out things I want to stay.

Monsters are another issue. It's great that you can bribe them into doing some work for you, but again. If you blow them up by accident, you have to pay another set fee to bring them back again. This is attached with the inventory suggestion.

It's a great idea that you may be adding social aspects to this game, like Nord. People who can visit and use the resources you are not or just to talk. I would recommend gifts and a guestbook like Nord has, as well.

This is a perfect simple game, I can't wait to see what else you have in store for adding more to it.

Andre
08-14-2009, 05:30 AM
Thanks very much for playing and leaving your feedback :)

biddi
08-17-2009, 02:59 AM
I have been thinking about having to re-bribe monsters after you blow them up... i noticed someone reporting it as a bug.
i feel that if you explode a creature up after you have tamed it, logically it would have to re-tamed, matter of fact I am bloody surprised it doesn't rush over bite your head off.

One thing I have done in the past with an over sized inventory is find a unused corner, up behind the church is a good a place as any, and I have placed everything up there. If you blow it up, it is all stored as bubbles which don't have a very large footprint so you can fit a lot into a small area. I also have a windmill nowhere near trees, so any creature put there will fall asleep, you can stack heaps of them up.

I don't mean this as a flame, but i would hate to see the game made too easy with more additions like the deer bombs, part of the challange of the game is weighing things like is it worth blowing an area and working out ways around the "limitations" of the set up.

http://bunnibunni.com/view.php?user_id=548161

screwbaII
08-20-2009, 07:20 AM
I'm not sure if this is more of an adult game or if it's directed more towards children. If it is more for children, some of the text/quests and graphics on the pirate's underwear are a little too mature. Thongs, ''nibbling on carrots''.. ect.

Younger children will not be able to read, let alone understand the concept behind things like "nibble on your carrot". When children have an understanding of what these things mean, they are old enough to be able to handle the maturity content.
Not that this game actually has maturity content, Pirate Peach's dance is more of a joke than anything sexual. I mean come on you see worse than this on music videos, and music videos are probably worse AND parents actually LET their children watch half naked chicks sing and dance around like little *ahem* (won't say it).
And as I said before, the sexual innuendos would only be understood properly by children old enough to 1. read, and 2. understand what flirting is about properly.

Inventory has been suggested.

I agree with how annoying bombs are and often wished I could just pick up and move things myself, but I think it would also get annoying because of how compacted things can get, i think moving would become an issue. I.e. you click to move somewhere and you accidently pick up a fruit tree that you then have to re-place back where it was, and I think in the long run this would probably be more annoying...
Perhaps a tool like a glove or something that allowed you to pick things up, and you could put it on or off so picking thigns up did not interfere with movement at all.

Monsters aren't really an issue, as biddi said it kinda makes sense that if you blow something up its gonna hate you for it. Besides they probably lost their gems in the explosion it's only right you give them back. :p Also, if you're going to blow up an area, just stick your workers in your inventory and they won't be affected by the bomb, and therefore you don't have to re-pay the monsters.

And Biddi you have some really good ideas about managing inventory and workers you don't need, that's some good strategising right there.

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