FateIsEscaped
09-26-2009, 11:57 PM
Those are my main suggestions.
No Deer Bomb.
I think adding this was a bad idea. One of the only "tough choices" in the game and the solution is simplified? Get rid of the Deer Bomb, and instead make a quest that teaches people to lure the deer away with food (place flowers far away from dense areas) and then blow him up. By the way, I think blowing up deer/monsters is a bit much. What should happen is the deer/monsters kinda get booted off the island (ever play Super Smash Brothers and get smashed away? Like that.)
Decorations=Regen
Here's one I really like. Make decorations affect Regeneration Rates for Flowers/Fruit/Trees/Hills. Also make decorations reduce Food Need. Why? Well, for one thing I see on people's islands that they often have their places getting over farmed and the bubblifying. Not cool! You can ENCOURAGE decorating by enacting Decorations=Regen (and it makes the islands better, with less warnings and bubblifying). This gives people more freedom. Also, more decorations should increase the score, and, maybe, more score = more "Luck" with Fruit Trees?
More ideas with the Regen is that (in that area), certain bushes and decorations increase different things MORE. Like Monster Dens HIGHLY HIGHLY reduce Monster food need. But all decorations should benefit all. Just certain ones will have an ultra effect in certain ways (maybe not all ultra, but some stronger). Like Fountains highly boost Flowers/Fruit regen (but again, all decorations boost all regens). Maybe make the Bunni Statues ultra increase Hill regeneration?
Also, one warning. The reason I said regen is because I do not want to see the decorations increase saw/mining speed, or walk speed. This can lead to over farming/sleeping/bubblifying, which is what we are trying to stop. Mining/saw speed is a double edged sword in that regard. If all of a sudden those stats get increased it can be bad. Regenerations rates UP and Food Need down = always a good thing. Basically, all the things that can make a nice looking island also not bubblify alot.
One more thing. The rare Fruit Tree only decorations should be the best at regen (with all of them having some sort of "ultra" regen effect). Also, spruce up the rare decorations a bit. Like, maybe have some with birds that fly to trees. Some with berries. Maybe change some to Rose Bushes.
Move Pete/Chapel/Peach/Cori
Next we have a very simple suggestion. Let us move Pete. Simple. Also, allow us to lead the girls to different parts of the island, to act as decorations. Sometimes I prefer the girls to be at certain parts of the island than others, for whatever reasons. Oh yeah, and let us move the Chapel. If not, at least blow up (bubblify) all the decorations around sometimes people already have things under the Chapel and that is buggy.
Multiple Islands Files
What I mean by this, is we should be able to have more than 1 Island File. After clicking save then you choose files 1,2 or 3 to save as (at least 3). I may have an idea for a new decoration scheme but that would mean blasting away the old one. I mean, I could start a new account for each idea, but, meh. I don't like that. :) Does a file really take up so much space on the server? This idea is probably not that great, but, I would like it.
New Convos After Married
This one should be done. Definitely. Right now Cori acts like she's still playing the coy girlfriend role with what she says after marriage. Doesn't fit. And Peach doesn't quite make the right remarks either IMO.
More suggs:
Marry Peach.
What else is there to say? :) Maybe make it a secret possibility. Maybe, if you get 10 Pandas working for you, the choice can appear? ^_^
Make Pirate Bunnis and Pandas have an advantage working.
Right now. Monsters = Mining, bar none. And Foxes = Sawing, bar none. Make Pandas have an advantage in that they very very very rarely need food (but when they do, the sit there twice as long eating it, which is not a big disadvantage as long as they get VERY sated). And make Pirate Bunnis have ultra long resource range searching. Searching the seas, plundering booty! Also make regular bunnis need less food and have more range than monsters/foxes. That makes bunnis the newbie/easy choice. While monsters/foxes are good for the experienced player.
Items get Stuck Behind Fruit Trees.
Sometimes bubble items are behind a fruit tree and the only way to get it is to blow up the tree, get the bubble, then replant it. Definitely fix that.
Creatures needing food from Fruit Trees.
The creatures should be smart enough to eat from a fruit tree without going back to the mill/mine, and also smart enough to not eat the last flower in the flower patch.
Stop False Warnings
I am getting warnings about things that don't exist sometimes. Like monsters eating my trees or something, but, no free roaming monsters. Also, I have some areas set up so they mine a lot of tree centers, or hill centers, and I get warnings that "that area is mined out" but it really isn't. Like on my island I have pandas/pirates sawing the EDGE of a forest, on purpose, and they constantly get the warning they are "out of trees". Please make the warning wait 10 seconds before giving the warning. Sometimes new resources pop up.(like I designed that situation to)
Also, pretty cool little game. :)
Found you guys at http://www.Kongregate.com/
http://www.kongregate.com/games/LunaDrift/bunni-how-we-first-met
http://www.kongregate.com/accounts/FateIsEscaped
Oh, and here's my terrible island. Heh.
http://bunnibunni.com/view.php?user_id=1510238
My Basic Islands structure:
Plum Orchard+Pete
down to
Shops+All Unique items I've Got
down to
Ultra Mining Island
the right and up to
Ultra Sawing Island
then the rest is random junk.
No Deer Bomb.
I think adding this was a bad idea. One of the only "tough choices" in the game and the solution is simplified? Get rid of the Deer Bomb, and instead make a quest that teaches people to lure the deer away with food (place flowers far away from dense areas) and then blow him up. By the way, I think blowing up deer/monsters is a bit much. What should happen is the deer/monsters kinda get booted off the island (ever play Super Smash Brothers and get smashed away? Like that.)
Decorations=Regen
Here's one I really like. Make decorations affect Regeneration Rates for Flowers/Fruit/Trees/Hills. Also make decorations reduce Food Need. Why? Well, for one thing I see on people's islands that they often have their places getting over farmed and the bubblifying. Not cool! You can ENCOURAGE decorating by enacting Decorations=Regen (and it makes the islands better, with less warnings and bubblifying). This gives people more freedom. Also, more decorations should increase the score, and, maybe, more score = more "Luck" with Fruit Trees?
More ideas with the Regen is that (in that area), certain bushes and decorations increase different things MORE. Like Monster Dens HIGHLY HIGHLY reduce Monster food need. But all decorations should benefit all. Just certain ones will have an ultra effect in certain ways (maybe not all ultra, but some stronger). Like Fountains highly boost Flowers/Fruit regen (but again, all decorations boost all regens). Maybe make the Bunni Statues ultra increase Hill regeneration?
Also, one warning. The reason I said regen is because I do not want to see the decorations increase saw/mining speed, or walk speed. This can lead to over farming/sleeping/bubblifying, which is what we are trying to stop. Mining/saw speed is a double edged sword in that regard. If all of a sudden those stats get increased it can be bad. Regenerations rates UP and Food Need down = always a good thing. Basically, all the things that can make a nice looking island also not bubblify alot.
One more thing. The rare Fruit Tree only decorations should be the best at regen (with all of them having some sort of "ultra" regen effect). Also, spruce up the rare decorations a bit. Like, maybe have some with birds that fly to trees. Some with berries. Maybe change some to Rose Bushes.
Move Pete/Chapel/Peach/Cori
Next we have a very simple suggestion. Let us move Pete. Simple. Also, allow us to lead the girls to different parts of the island, to act as decorations. Sometimes I prefer the girls to be at certain parts of the island than others, for whatever reasons. Oh yeah, and let us move the Chapel. If not, at least blow up (bubblify) all the decorations around sometimes people already have things under the Chapel and that is buggy.
Multiple Islands Files
What I mean by this, is we should be able to have more than 1 Island File. After clicking save then you choose files 1,2 or 3 to save as (at least 3). I may have an idea for a new decoration scheme but that would mean blasting away the old one. I mean, I could start a new account for each idea, but, meh. I don't like that. :) Does a file really take up so much space on the server? This idea is probably not that great, but, I would like it.
New Convos After Married
This one should be done. Definitely. Right now Cori acts like she's still playing the coy girlfriend role with what she says after marriage. Doesn't fit. And Peach doesn't quite make the right remarks either IMO.
More suggs:
Marry Peach.
What else is there to say? :) Maybe make it a secret possibility. Maybe, if you get 10 Pandas working for you, the choice can appear? ^_^
Make Pirate Bunnis and Pandas have an advantage working.
Right now. Monsters = Mining, bar none. And Foxes = Sawing, bar none. Make Pandas have an advantage in that they very very very rarely need food (but when they do, the sit there twice as long eating it, which is not a big disadvantage as long as they get VERY sated). And make Pirate Bunnis have ultra long resource range searching. Searching the seas, plundering booty! Also make regular bunnis need less food and have more range than monsters/foxes. That makes bunnis the newbie/easy choice. While monsters/foxes are good for the experienced player.
Items get Stuck Behind Fruit Trees.
Sometimes bubble items are behind a fruit tree and the only way to get it is to blow up the tree, get the bubble, then replant it. Definitely fix that.
Creatures needing food from Fruit Trees.
The creatures should be smart enough to eat from a fruit tree without going back to the mill/mine, and also smart enough to not eat the last flower in the flower patch.
Stop False Warnings
I am getting warnings about things that don't exist sometimes. Like monsters eating my trees or something, but, no free roaming monsters. Also, I have some areas set up so they mine a lot of tree centers, or hill centers, and I get warnings that "that area is mined out" but it really isn't. Like on my island I have pandas/pirates sawing the EDGE of a forest, on purpose, and they constantly get the warning they are "out of trees". Please make the warning wait 10 seconds before giving the warning. Sometimes new resources pop up.(like I designed that situation to)
Also, pretty cool little game. :)
Found you guys at http://www.Kongregate.com/
http://www.kongregate.com/games/LunaDrift/bunni-how-we-first-met
http://www.kongregate.com/accounts/FateIsEscaped
Oh, and here's my terrible island. Heh.
http://bunnibunni.com/view.php?user_id=1510238
My Basic Islands structure:
Plum Orchard+Pete
down to
Shops+All Unique items I've Got
down to
Ultra Mining Island
the right and up to
Ultra Sawing Island
then the rest is random junk.